And once I have uncovered them, I hope Hyper Light Drifter’s community has multitudes more to share. There are untold stories lurking out there. Otherworldly beautiful, the frame rate alone could be better here. “I vanquished the final boss after six or seven hours, but I’m still exploring, hoping to find every last crevice, every opening I’ve missed, every invisible platform. Mysterious, fast action Zelda with great boss fights. It received a score of 9/10 in GameSpot’s review. Hyper Light Drifter is also available on PS4, Xbox One, Mac, and Linux. It’s now an official part of Hyper Light Drifter. Tagged as action adventure, co-op, Heart Machine, hyper. Although some mechanics made the game to be unnecessarily hard for casual players, it is still fun nonetheless, and I would recommend it to those who are a fan of the genre. Animations are smooth and battles are challenging. The soundtrack on its own currently goes for $3.34.Īnother feature that was introduced through a previous beta patch was local cooperative multiplayer. Hyper Light Drifter amazed me with its great quality. It’s on sale for $13.39, while a bundled version with its soundtrack costs $16.74. Players looking to get into Hyper Light Drifter can take advantage of the game’s Steam sale right now. Some of the game’s achievements also require you to play in Standard. The Boss Rush mode unlocks after completing the game in Standard mode, meaning you can’t get it by finishing the game in Newcomer mode. In addition to adding 60 FPS support, Heart Machine introduced a Boss Rush mode that adds new achievements and a Newcomer mode that makes the game less of a challenge. If it causes issues, you can switch between 60 and 30 FPS in the menu or revert back to the official patch. I do wish the game ran at 60 FPS because for a game that relies so much on. Heart Machine says it will “test a bit further before pushing to main branch and other platforms.” The developer added that the patch may not be perfect yet, as it “worked through over 115 thousand lines of code” to get it running. Others have mentioned that this game runs at 30fps which is a deal breaker for many. The beta patch is only available on Windows PC right now. Click the “close” button and your game should start updating immediately.Click the drop down menu and select “next_update”.Right click on Hyper Light Drifter in your Steam Library.To access the 60 FPS patch right now, you’ll need to do the following: Now, six months later, Heart Machine has released a beta patch that adds the increased frame rate option. It's just incoherent.Hyper Light Drifter’s 60 FPS beta patch comes with a Boss Rush mode with new achievements.ĭding a 60 FPS mode to the game would require a lot of work. The combat encounters want to be tough twitchy action scenes that you'll get through by the skin of your teeth but they also don't resupply you afterwords or during if you fail and have to try again. There's no synergy between the long and short game. Where the long game wants to keep you resource gathering limited and trickle out bits in secret areas. The short game wants to be a frantic action game that leaves you drained of your resources by the end of this encounter. This is game that has no qualms about wasting the player's time if they happen to fail. You have to find all those secrets and fight all the fights again. Guess what? You have to do the entire room over again. Let's say you get through a room, find all the secrets and such, only to die at the last enemy. you can switch between 60 and 30 FPS in the menu or revert back to the official patch. So if you get to a combat encounter with 3 health and no health pacts, well you'll be stuck there until you either beat it or go back to town (which, to the game's credit, can be done from anywhere as long as you're outside.) It gets worse though. Hyper Light Drifter's 60 FPS beta patch comes with a Boss Rush mode with new achievements.
When there's not combat they seem to be more common. So much so that most rooms don't even have one in them.
Health pacts are extremely rare to come by. Your health, healing items, all resources you use during combat will be back to whatever they were when you hit that autosave. If you die in combat your thrown back to the last auto-save. Let's take the check point system for example. It's chalk full of questionable design choices that make it appear difficult.